61 lines
2.5 KiB
Java
61 lines
2.5 KiB
Java
/*
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*
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* MIT License
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*
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* Copyright (c) 2020 TerraForged
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package com.terraforged.mod.chunk.settings;
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import com.terraforged.mod.biome.modifier.MountainModifier;
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import com.terraforged.core.serialization.annotation.Comment;
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import com.terraforged.core.serialization.annotation.Range;
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import com.terraforged.core.serialization.annotation.Serializable;
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@Serializable
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public class Miscellaneous {
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@Comment("Modifies layer block levels (ie snow) to fit the terrain")
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public boolean smoothLayerDecorator = true;
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@Comment("Generates strata (rock layers) instead of just stone")
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public boolean strataDecorator = true;
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@Comment("Replace surface materials where erosion has occurred")
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public boolean erosionDecorator = true;
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@Comment("Removes snow from the terrain where it shouldn't naturally settle")
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public boolean naturalSnowDecorator = true;
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@Comment("Use custom biome features in place of vanilla ones (such as trees)")
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public boolean customBiomeFeatures = true;
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@Comment("Controls whether vanilla lakes & springs should generate")
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public boolean vanillaWaterFeatures = false;
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@Comment({
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"The probability that mountainous terrain will be set to a mountain biome type.",
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"This may help improve compatibility with mods that rely exclusively on mountain biomes."
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})
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@Range(min = 0F, max = 1F)
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public float mountainBiomeUsage = MountainModifier.MOUNTAIN_CHANCE;
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}
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