2020-02-24 13:51:55 +00:00
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/*
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2020-03-09 20:30:27 +00:00
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*
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2020-02-24 13:51:55 +00:00
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* MIT License
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*
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* Copyright (c) 2020 TerraForged
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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2020-01-16 10:06:28 +00:00
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package com.terraforged.core.world;
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import com.terraforged.core.filter.Erosion;
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2020-01-18 15:29:30 +00:00
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import com.terraforged.core.filter.Filterable;
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import com.terraforged.core.filter.Smoothing;
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import com.terraforged.core.filter.Steepness;
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import com.terraforged.core.region.Region;
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import com.terraforged.core.settings.FilterSettings;
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2020-01-18 15:29:30 +00:00
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import com.terraforged.core.world.terrain.Terrain;
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2020-01-16 10:06:28 +00:00
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public class WorldFilters {
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private final Erosion erosion;
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private final Smoothing smoothing;
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private final Steepness steepness;
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private final FilterSettings settings;
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public WorldFilters(GeneratorContext context) {
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context = context.copy();
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this.settings = context.settings.filters;
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this.erosion = new Erosion(context.settings, context.levels);
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this.smoothing = new Smoothing(context.settings, context.levels);
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2020-03-09 21:22:19 +00:00
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this.steepness = new Steepness(1, 10F, context.terrain);
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}
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2020-01-18 15:29:30 +00:00
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public void apply(Region region) {
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Filterable<Terrain> map = region.filterable();
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erosion.apply(map, region.getRegionX(), region.getRegionZ(), settings.erosion.iterations);
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smoothing.apply(map, region.getRegionX(), region.getRegionZ(), settings.smoothing.iterations);
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steepness.apply(map, region.getRegionX(), region.getRegionZ(), 1);
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2020-01-16 10:06:28 +00:00
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}
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}
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