fix readme
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@ -13,6 +13,7 @@ TerraForged is an ambitious new terrain generator mod for Minecraft (Java Editio
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#### Website(s):
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[https://terraforged.com](https://terraforged.com)
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[https://github.com/TerraForged](https://github.com/TerraForged)
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[https://curseforge.com/../TerraForged](https://www.curseforge.com/minecraft/mc-mods/terraforged)
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#### Installation:
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1. Install forge for the target version of Minecraft (ie 1.15.2)
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@ -41,9 +42,9 @@ directory. (In both cases, TerraForged must be installed on the client and the s
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3) "Will I need a super-computer to run this?!"
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_No, not really - while this world generator will be a bit slower than vanilla's (on account of it
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doing more work to make things look nice), it would only be apparent when first generating a chunk
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- they might load in slower when moving to new parts of the world, but game performance should
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otherwise be normal. A 4-core CPU should be able to handle this just fine._
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doing more work to make things look nice), it would only be apparent when first generating a chunk -
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they might load in slower when moving to new parts of the world, but game performance should
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otherwise be normal. A 4-core CPU should be able to handle this just fine._
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4) "Can this be ported Fabric/Bukkit/Spigot/Sponge?"
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_If someone would like to take this task on, yes - a large part of the TerraForged codebase is already
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@ -56,4 +57,4 @@ _Not by myself, no - My aim is to keep current with Forge. I'm simply not prolif
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write and maintain for multiple versions (hats off to those who do!). Again though, others are welcome
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to back-port it, if inclined to do so._
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[View questions on github](https://github.com/TerraForged/TerraForged/issues?q=label:question)
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[View more questions on Github](https://github.com/TerraForged/TerraForged/issues?q=label:question)
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