Merge remote-tracking branch 'origin/master'

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dags- 2020-02-24 13:53:20 +00:00
commit c03044474b

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@ -22,11 +22,18 @@ expansive and inspiring worlds to build and explore in!
#### FAQ:
1. "Is this compatible with mod xyz?"
_Probably! - TerraForged is designed to work with many of the same world-gen systems that the majority
of block & biome providing mods use. Certain biomes' terrain may not always look exactly as their
author designed but should otherwise be compatible._
_Probably! (to some degree) - TerraForged is designed to work with many of the same world-gen systems
that the majority of block & biome providing mods use. Certain biomes' terrain may not always look
exactly as their author designed but should otherwise be compatible. Feel free to report any other
compatibility issues on the issue tracker_
2. "Can I use this on a server?"
_Yes absolutely! - Either create the world initially in single player and thrn copy it to your server
directory, or you can use my mod [PreGenForge](https://www.curseforge.com/minecraft/mc-mods/pregenforge) and add level-type=terraforged to the overrides.properties
file it creates in the root of your server folder._
2. "How can I use this on my server?"
_When Forge supports it, you can simply set level-type=terraforged in your server.properties file. In
the meantime, you will need to create the world in single player and then copy that to your server
directory. (In both cases, TerraForged must be installed on the client and the server)._
3. "Will I need a super-computer to run this?!"
_No, not really - while this world generator will be a bit slower than vanilla's (on account of it
doing more work to make things look nice), it would only be apparent when first generating a chunk -
they might load in slower when moving to new parts of the world, but game performance should
otherwise be normal. A 4-core CPU should be able to handle this just fine._