Commit Graph

13 Commits

Author SHA1 Message Date
dags-
151fc67284 improve how world spawn is located 2020-04-30 17:16:47 +01:00
dags-
739bdacebe - changed 'export' button to 'set as defaults' (ctrl+click == reset defaults)
- fixed lakes generating with ocean biome
- added custom sediment disks for sand, dirt, clay, gravel
- allow shipwrecks to spawn in a chunks that are fully ocean (previously only deep ocean)
2020-03-17 00:03:22 +00:00
dags-
26c20e7995 fixed bug where erosion decorator created ridges on chunk edges (when strata decorator is disabled) 2020-03-15 22:07:40 +00:00
dags-
8bfbbc5276 - obey mobSpawning=false flag during chunk-gen
- fix a couple more biome lookup funcs
- expose stronghold spread setting
2020-03-15 16:31:44 +00:00
dags-
3982553360 restore slightly derpy steepness calculation... for now 2020-03-09 21:22:19 +00:00
dags-
c344ddb137 fixes a fundamental issue with Regions that causes heightmap lookups to be incorrectly offset by the Region border size 2020-03-09 20:30:27 +00:00
dags-
8eca5b6974 Fix for BiomeProvider assuming coords passed into getNoiseBiome are block coords 2020-03-07 20:43:02 +00:00
dags-
84c23dccf4 Tweak biome container storage 2020-03-07 16:58:58 +00:00
dags-
86fdb635e6 relocate decorator stuff 2020-03-06 21:09:13 +00:00
dags-
d3ce349d61 - better handling of wetland terrain
- fix missing logs from tree
- tweaks to biomemap
2020-03-06 17:22:23 +00:00
dags-
aad26e0c75 allow swamp biome types to override river types 2020-02-28 23:29:21 +00:00
dags-
1c1ef12853 tweak biome modifiers 2020-02-28 23:21:12 +00:00
dags-
b98c44609d make it public 2020-02-28 22:25:38 +00:00