Go to file
2020-03-17 00:04:37 +00:00
.github/ISSUE_TEMPLATE remove this 2020-03-06 17:38:21 +00:00
FeatureManager@75b0ce991c update ref 2020-03-17 00:04:37 +00:00
gradle/wrapper Add license headers to all source files 2020-02-24 13:53:03 +00:00
Noise2D@0bbb025ead fixes a fundamental issue with Regions that causes heightmap lookups to be incorrectly offset by the Region border size 2020-03-09 20:30:27 +00:00
TerraForgedAPI publish api source jar to maven 2020-03-12 13:32:08 +00:00
TerraForgedApp license files 2020-02-27 11:44:24 +00:00
TerraForgedCore - obey mobSpawning=false flag during chunk-gen 2020-03-15 16:31:44 +00:00
TerraForgedMod - changed 'export' button to 'set as defaults' (ctrl+click == reset defaults) 2020-03-17 00:03:22 +00:00
.gitignore remove settings.gradle from n2d 2020-03-04 21:05:07 +00:00
.gitmodules remove private repo 2020-02-28 22:17:20 +00:00
build.gradle build script stuff 2020-02-28 23:47:50 +00:00
gradle.properties only extend feature bases downwards until a solid block is hit 2020-03-16 11:10:27 +00:00
gradlew init 2020-01-16 09:56:57 +00:00
gradlew.bat init 2020-01-16 09:56:57 +00:00
LICENSE Add license 2020-02-28 22:27:31 +00:00
README.md make the root readme more dev focused & move the blurb-y one to the mod dir 2020-03-10 13:29:34 +00:00
settings.gradle fix build 2020-02-25 23:46:15 +00:00

TerraForged

TerraForged is a small collection of projects centered around procedurally generated worlds. The primary outlet of which is a Forge mod for the popular game Minecraft (Java Edition).

Building From Source

The project relies on Gradle for build and dependency management. In order to compile you need to use the maven-publish task, with the mod binary being located under the 'TerraForgedMod' sub-project.

Command:

./gradlew publish

// TODO - more