69 lines
2.3 KiB
Java
69 lines
2.3 KiB
Java
/*
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*
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* MIT License
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*
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* Copyright (c) 2020 TerraForged
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package com.terraforged.mod.biome.modifier;
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import com.terraforged.api.biome.modifier.BiomeModifier;
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import com.terraforged.core.cell.Cell;
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import com.terraforged.mod.biome.map.BiomeMap;
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import com.terraforged.mod.biome.map.defaults.DefaultBiomes;
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import com.terraforged.mod.chunk.TerraContext;
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import com.terraforged.world.terrain.Terrains;
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import net.minecraft.world.biome.Biome;
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public class CoastModifier implements BiomeModifier {
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private final float height;
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private final Terrains terrain;
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private final BiomeMap biomeMap;
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public CoastModifier(BiomeMap biomeMap, TerraContext context) {
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this.terrain = context.terrain;
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this.biomeMap = biomeMap;
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this.height = context.levels.water(8);
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}
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@Override
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public int priority() {
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return 10;
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}
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@Override
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public boolean test(Biome biome, Cell cell) {
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return cell.terrain.isCoast();
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}
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@Override
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public Biome modify(Biome in, Cell cell, int x, int z) {
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if (cell.terrain.isCoast()) {
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Biome coast = biomeMap.getCoast(cell);
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if (coast != DefaultBiomes.NONE) {
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return coast;
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}
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}
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return in;
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}
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}
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