TerraForged/TerraForgedCore/src/main/java/com/terraforged/core/filter/Smoothing.java

91 lines
3.4 KiB
Java

/*
*
* MIT License
*
* Copyright (c) 2020 TerraForged
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.terraforged.core.filter;
import com.terraforged.core.cell.Cell;
import com.terraforged.core.settings.Settings;
import com.terraforged.core.world.heightmap.Levels;
import me.dags.noise.util.NoiseUtil;
public class Smoothing implements Filter {
private final int radius;
private final float rad2;
private final float strength;
private final Modifier modifier;
public Smoothing(Settings settings, Levels levels) {
this.radius = NoiseUtil.round(settings.filters.smoothing.smoothingRadius + 0.5F);
this.rad2 = settings.filters.smoothing.smoothingRadius * settings.filters.smoothing.smoothingRadius;
this.strength = settings.filters.smoothing.smoothingRate;
this.modifier = Modifier.range(levels.ground(1), levels.ground(120)).invert();
}
@Override
public void apply(Filterable<?> map, int seedX, int seedZ, int iterations) {
while (iterations-- > 0) {
apply(map);
}
}
private void apply(Filterable<?> cellMap) {
int maxZ = cellMap.getSize().total - radius;
int maxX = cellMap.getSize().total - radius;
for (int z = radius; z < maxZ; z++) {
for (int x = radius; x < maxX; x++) {
Cell<?> cell = cellMap.getCellRaw(x, z);
float total = 0;
float weights = 0;
for (int dz = -radius; dz <= radius; dz++) {
for (int dx = -radius; dx <= radius; dx++) {
float dist2 = dx * dx + dz * dz;
if (dist2 > rad2) {
continue;
}
int px = x + dx;
int pz = z + dz;
Cell<?> neighbour = cellMap.getCellRaw(px, pz);
if (neighbour.isAbsent()) {
continue;
}
float value = neighbour.value;
float weight = 1F - (dist2 / rad2);
total += (value * weight);
weights += weight;
}
}
if (weights > 0) {
float dif = cell.value - (total / weights);
cell.value -= modifier.modify(cell, dif * strength);
}
}
}
}
}