137 lines
4.2 KiB
Java
137 lines
4.2 KiB
Java
/*
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*
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* MIT License
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*
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* Copyright (c) 2020 TerraForged
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package com.terraforged.core.settings;
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import com.terraforged.core.util.serialization.annotation.Comment;
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import com.terraforged.core.util.serialization.annotation.Name;
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import com.terraforged.core.util.serialization.annotation.Range;
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import com.terraforged.core.util.serialization.annotation.Serializable;
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import me.dags.noise.Module;
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import me.dags.noise.Source;
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@Serializable
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public class GeneratorSettings {
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public transient long seed = 0L;
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/**
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* WORLD PROPERTIES
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*/
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public World world = new World();
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/**
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* TERRAIN PROPERTIES
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*/
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public Land land = new Land();
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/**
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* BIOME PROPERTIES
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*/
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public Biome biome = new Biome();
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public BiomeNoise biomeEdgeNoise = new BiomeNoise();
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@Serializable
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public static class World {
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@Range(min = 0, max = 256)
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@Comment("Controls the world height")
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public int worldHeight = 256;
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@Range(min = 0, max = 255)
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@Comment("Controls the sea level")
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public int seaLevel = 63;
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@Range(min = 0F, max = 1F)
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@Comment("Controls the amount of ocean between continents")
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public float oceanSize = 0.25F;
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}
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@Serializable
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public static class Land {
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@Range(min = 100, max = 10000)
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@Comment("Controls the size of continents")
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public int continentScale = 4000;
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@Range(min = 250, max = 5000)
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@Name("Mountain Range Scale")
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@Comment("Controls the size of mountain ranges")
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public int mountainScale = 950;
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@Range(min = 125, max = 5000)
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@Comment("Controls the size of terrain regions")
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public int regionSize = 1000;
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}
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@Serializable
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public static class Biome {
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@Range(min = 50, max = 1000)
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@Comment("Controls the size of individual biomes")
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public int biomeSize = 200;
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@Range(min = 1, max = 500)
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@Comment("Controls the scale of shape distortion for biomes")
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public int biomeWarpScale = 35;
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@Range(min = 1, max = 500)
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@Comment("Controls the strength of shape distortion for biomes")
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public int biomeWarpStrength = 70;
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}
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@Serializable
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public static class BiomeNoise {
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@Comment("The noise type")
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public Source type = Source.PERLIN;
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@Range(min = 1, max = 500)
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@Comment("Controls the scale of the noise")
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public int scale = 8;
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@Range(min = 1, max = 5)
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@Comment("Controls the number of noise octaves")
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public int octaves = 2;
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@Range(min = 0F, max = 5.5F)
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@Comment("Controls the gain subsequent noise octaves")
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public float gain = 0.5F;
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@Range(min = 0F, max = 10.5F)
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@Comment("Controls the lacunarity of subsequent noise octaves")
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public float lacunarity = 2.5F;
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@Range(min = 1, max = 500)
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@Comment("Controls the strength of the noise")
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public int strength = 24;
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public Module build(int seed) {
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return Source.build(seed, scale, octaves).gain(gain).lacunarity(lacunarity).build(type).bias(-0.5);
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}
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}
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}
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