TerraForged/TerraForgedCore/src/main/java/com/terraforged/core/world/GeneratorContext.java

67 lines
2.5 KiB
Java

/*
*
* MIT License
*
* Copyright (c) 2020 TerraForged
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.terraforged.core.world;
import com.terraforged.core.settings.Settings;
import com.terraforged.core.util.Seed;
import com.terraforged.core.world.heightmap.Levels;
import com.terraforged.core.world.terrain.Terrains;
import com.terraforged.core.world.terrain.provider.StandardTerrainProvider;
import com.terraforged.core.world.terrain.provider.TerrainProviderFactory;
public class GeneratorContext {
public final Seed seed;
public final Levels levels;
public final Terrains terrain;
public final Settings settings;
public final TerrainProviderFactory terrainFactory;
public GeneratorContext(Terrains terrain, Settings settings) {
this(terrain, settings, StandardTerrainProvider::new);
}
public GeneratorContext(Terrains terrain, Settings settings, TerrainProviderFactory terrainFactory) {
this.terrain = terrain;
this.settings = settings;
this.seed = new Seed(settings.generator.seed);
this.levels = new Levels(settings.generator);
this.terrainFactory = terrainFactory;
}
private GeneratorContext(GeneratorContext src) {
seed = new Seed(src.seed.get());
levels = src.levels;
terrain = src.terrain;
settings = src.settings;
terrainFactory = src.terrainFactory;
}
public GeneratorContext copy() {
return new GeneratorContext(this);
}
}