TerraForged/TerraForgedCore/src/main/java/com/terraforged/core/world/WorldFilters.java

58 lines
2.4 KiB
Java

/*
*
* MIT License
*
* Copyright (c) 2020 TerraForged
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package com.terraforged.core.world;
import com.terraforged.core.filter.Erosion;
import com.terraforged.core.filter.Filterable;
import com.terraforged.core.filter.Smoothing;
import com.terraforged.core.filter.Steepness;
import com.terraforged.core.region.Region;
import com.terraforged.core.settings.FilterSettings;
import com.terraforged.core.world.terrain.Terrain;
public class WorldFilters {
private final Erosion erosion;
private final Smoothing smoothing;
private final Steepness steepness;
private final FilterSettings settings;
public WorldFilters(GeneratorContext context) {
context = context.copy();
this.settings = context.settings.filters;
this.erosion = new Erosion(context.settings, context.levels);
this.smoothing = new Smoothing(context.settings, context.levels);
this.steepness = new Steepness(1, 10F, context.terrain, context.levels);
}
public void apply(Region region) {
Filterable<Terrain> map = region.filterable();
erosion.apply(map, region.getRegionX(), region.getRegionZ(), settings.erosion.iterations);
smoothing.apply(map, region.getRegionX(), region.getRegionZ(), settings.smoothing.iterations);
steepness.apply(map, region.getRegionX(), region.getRegionZ(), 1);
}
}