160 lines
5.0 KiB
Java
160 lines
5.0 KiB
Java
/*
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*
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* MIT License
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*
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* Copyright (c) 2020 TerraForged
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package com.terraforged.core.world.biome;
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import java.awt.*;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.List;
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public class BiomeData implements Comparable<BiomeData> {
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private static float[] bounds = {0, 1 / 3F, 2 / 3F, 1F};
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public static final List<BiomeData> BIOMES = new ArrayList<>();
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public static BiomeData DEFAULT = new BiomeData("none", "", 1, 0.5F, 0.5F);
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public final String name;
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public final Object reference;
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public final float color;
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public final float rainfall;
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public final float temperature;
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public BiomeData(String name, Object reference, float color, float rainfall, float temperature) {
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this.reference = reference;
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this.name = name;
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this.rainfall = rainfall;
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this.temperature = temperature;
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this.color = color;
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}
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public BiomeData(String name, Object reference, int color, float rainfall, float temperature) {
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Color c = new Color(color);
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this.reference = reference;
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this.name = name;
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this.rainfall = rainfall;
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this.temperature = temperature;
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this.color = getHue(c.getRed(), c.getGreen(), c.getBlue());
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}
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@Override
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public int compareTo(BiomeData o) {
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return name.compareTo(o.name);
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}
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public static Collection<BiomeData> getBiomes(float temperature, float rainfall) {
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int temp = Math.min(3, (int) (bounds.length * temperature));
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int rain = Math.min(3, (int) (bounds.length * rainfall));
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return getBiomes(temp, rain);
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}
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public static Collection<BiomeData> getBiomes(int tempLower, int rainLower) {
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int temp0 = tempLower;
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int temp1 = temp0 + 1;
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int rain0 = rainLower;
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int rain1 = rain0 + 1;
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float tempMin = bounds[temp0];
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float tempMax = bounds[temp1];
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float rainMin = bounds[rain0];
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float rainMax = bounds[rain1];
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List<BiomeData> biomes = new ArrayList<>();
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for (BiomeData biome : BIOMES) {
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if (biome.temperature >= tempMin && biome.temperature <= tempMax
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&& biome.rainfall >= rainMin && biome.rainfall <= rainMax) {
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biomes.add(biome);
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}
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}
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if (biomes.isEmpty()) {
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biomes.add(DEFAULT);
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}
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return biomes;
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}
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public static Collection<BiomeData> getTempBiomes(float temperature) {
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int lower = Math.min(3, (int) (bounds.length * temperature));
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int upper = lower + 1;
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float min = bounds[lower];
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float max = bounds[upper];
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List<BiomeData> biomes = new ArrayList<>();
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for (BiomeData data : BIOMES) {
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if (data.temperature >= min && data.temperature <= max) {
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biomes.add(data);
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}
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}
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return biomes;
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}
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public static Collection<BiomeData> getRainBiomes(float rainfall) {
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int lower = Math.min(3, (int) (bounds.length * rainfall));
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int upper = lower + 1;
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float min = bounds[lower];
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float max = bounds[upper];
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List<BiomeData> biomes = new ArrayList<>();
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for (BiomeData data : BIOMES) {
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if (data.rainfall >= min && data.rainfall <= max) {
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biomes.add(data);
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}
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}
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return biomes;
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}
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private static float getHue(int red, int green, int blue) {
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float min = Math.min(Math.min(red, green), blue);
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float max = Math.max(Math.max(red, green), blue);
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if (min == max) {
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return 0;
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}
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float hue;
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if (max == red) {
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hue = (green - blue) / (max - min);
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} else if (max == green) {
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hue = 2f + (blue - red) / (max - min);
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} else {
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hue = 4f + (red - green) / (max - min);
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}
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hue = hue * 60;
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if (hue < 0) hue = hue + 360;
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return (Math.round(hue) / 360F) * 100F;
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}
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}
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