Commit Graph

97 Commits

Author SHA1 Message Date
dags-
bb6263dfb8 fix strata depth calculation (mistake introduced in 0.0.8) 2020-03-22 11:18:40 +00:00
dags-
d63e14acaf work on frozen ocean surface 2020-03-21 16:07:02 +00:00
dags-
ea82cb4901 remove this 2020-03-21 15:00:20 +00:00
dags-
0c8a7473d5 further tweaks to village placement 2020-03-21 14:38:07 +00:00
dags-
bc4a6db5fc added terrain slice to preview gui 2020-03-21 13:19:42 +00:00
dags-
a6f896be93 tidy up 2020-03-21 00:40:36 +00:00
dags-
13cb455012 - copy the seed from the preview to the seed input box when pressing 'done' 2020-03-21 00:40:09 +00:00
dags-
3668026953 fix birch bushes having persistent=true property 2020-03-20 23:43:00 +00:00
dags-
5142264bcf - ignore 3rd party ChunkPrimer candidates for the fast chunk wrapper
- some tweaks to terrains stuff
2020-03-20 23:32:17 +00:00
dags-
f0d8cf3a76 - simplified ThreadPool further
- dispose heightmap Region when all chunks have been visited
- reduce allocations caused by the depth buffer in strata gen
- added temporary server props fix
2020-03-20 13:28:12 +00:00
dags-
de1f845b71 - use fast-util long2obj maps
- reorganised river stuff
- improvements to TerrainHelper - fixes buildings spawning with terrain inside
2020-03-20 09:36:13 +00:00
dags-
04a85e8ea0 add climate controls for temperature and moisture ranges 2020-03-19 09:41:56 +00:00
dags-
d336a77cef add range checks to FastChunk 2020-03-19 09:04:40 +00:00
dags-
c5e09150f2 final tweak to coal 2020-03-18 18:54:16 +00:00
dags-
b971fc92ec further tweaking to sediment placer 2020-03-18 18:35:13 +00:00
dags-
eea88bd0e2 - improved performance of chunk-gen operations
- optimized caching for heightmap & rivermap regions
- hopefully fixed some deadlock issues
- reverted custom mushrooms for now
2020-03-18 18:12:50 +00:00
dags-
f7f1c17779 a few tweaks to ui elements 2020-03-17 23:30:43 +00:00
dags-
19f41be2b3 added custom mushroom assets 2020-03-17 22:55:10 +00:00
dags-
38a55e9feb - require min depth for shipwrecks
- added tall_birch biomes to custom trees list
- further tweaking to ore gen better replicate vanilla
- tweak structure settings defaults
2020-03-17 22:23:15 +00:00
dags-
10952f7e09 tweaked ore configs to roughly 120% of vanilla settings to account for taller terrain 2020-03-17 11:49:16 +00:00
dags-
d12ab48560 - added slider to control the frequency of rivers
- increased the default frequency of rivers
2020-03-17 09:52:25 +00:00
dags-
739bdacebe - changed 'export' button to 'set as defaults' (ctrl+click == reset defaults)
- fixed lakes generating with ocean biome
- added custom sediment disks for sand, dirt, clay, gravel
- allow shipwrecks to spawn in a chunks that are fully ocean (previously only deep ocean)
2020-03-17 00:03:22 +00:00
dags-
26c20e7995 fixed bug where erosion decorator created ridges on chunk edges (when strata decorator is disabled) 2020-03-15 22:07:40 +00:00
dags-
8bfbbc5276 - obey mobSpawning=false flag during chunk-gen
- fix a couple more biome lookup funcs
- expose stronghold spread setting
2020-03-15 16:31:44 +00:00
dags-
f5db6995f2 - disable region queueing
- tweak default filter settings
2020-03-15 00:04:12 +00:00
dags-
ed80aa3773 fix custom trees growing naturally despite being disabled in the generator options 2020-03-13 16:10:29 +00:00
dags-
b21dec9a9a - use a blue-y white for tundra
- fix temp/moisture using inverse colouring
- tweak how temp/moist scales with larger biome sizes
2020-03-12 12:45:50 +00:00
dags-
d193d2ebda show tooltips over toggle buttons 2020-03-12 10:25:20 +00:00
dags-
c6eec52518 - moved wg block tags to the forge namespace
- change strata decorator to only use blocks specified in the wg tags
- tweaks to the min number of threads used
2020-03-12 10:12:38 +00:00
dags-
6d37357fc2 make the root readme more dev focused & move the blurb-y one to the mod dir 2020-03-10 13:29:34 +00:00
dags-
271a7fb5fd lang entries for biomes 2020-03-10 09:17:00 +00:00
dags-
49af504485 add legacy support for <= 0.0.2 worlds :/ 2020-03-10 08:35:24 +00:00
dags-
3982553360 restore slightly derpy steepness calculation... for now 2020-03-09 21:22:19 +00:00
dags-
c344ddb137 fixes a fundamental issue with Regions that causes heightmap lookups to be incorrectly offset by the Region border size 2020-03-09 20:30:27 +00:00
dags-
5adfa887a4 update mappings + version bump 2020-03-09 10:37:36 +00:00
dags-
7ac2eb773b Update search task 2020-03-08 21:50:10 +00:00
dags-
8eca5b6974 Fix for BiomeProvider assuming coords passed into getNoiseBiome are block coords 2020-03-07 20:43:02 +00:00
dags-
84c23dccf4 Tweak biome container storage 2020-03-07 16:58:58 +00:00
dags-
c19bf30c91 restore giant mushrooms in dark forests 2020-03-07 10:37:20 +00:00
dags-
86fdb635e6 relocate decorator stuff 2020-03-06 21:09:13 +00:00
dags-
d3ce349d61 - better handling of wetland terrain
- fix missing logs from tree
- tweaks to biomemap
2020-03-06 17:22:23 +00:00
dags-
661cf47eb8 - filter out non-overworld (BiomeDictionary) biomes so we don't pick mod-biomes designed for other dimensions
- add BiomeDict types for tf biomes
- fix possible crash when setting a terrain type to 0
- rename 'generate' button to 'new seed'
- reduce float slider precision to 3 decimal places
2020-03-03 22:05:57 +00:00
dags-
3b7c5099b8 - subclass WorldGenRegion for the feature placement wrapper (provides compat for mods that rely on it being a WorldGenRegion instance)
- don't extend trees downwards when bonemealed or grown naturally
- update forge version on FeatureManager repo
2020-03-03 20:38:55 +00:00
dags-
3b866e54a6 fix possible async access issue 2020-03-01 21:25:26 +00:00
dags-
ee111a4005 build script stuff 2020-02-28 23:47:50 +00:00
dags-
aad26e0c75 allow swamp biome types to override river types 2020-02-28 23:29:21 +00:00
dags-
1c1ef12853 tweak biome modifiers 2020-02-28 23:21:12 +00:00
dags-
85d603b219 - use git tag first if available
- update mods.toml
2020-02-28 22:54:39 +00:00
dags-
b98c44609d make it public 2020-02-28 22:25:38 +00:00
dags-
0811d01f16 remove private repo 2020-02-28 22:17:20 +00:00