Go to file
2020-04-04 08:43:01 +01:00
.github/ISSUE_TEMPLATE Update issue templates 2020-03-17 10:20:35 +00:00
FeatureManager@5af4aff86a update ref 2020-04-03 10:23:19 +01:00
gradle/wrapper Add license headers to all source files 2020-02-24 13:53:03 +00:00
Noise2D@0bbb025ead fixes a fundamental issue with Regions that causes heightmap lookups to be incorrectly offset by the Region border size 2020-03-09 20:30:27 +00:00
TerraForgedAPI - simplified ThreadPool further 2020-03-20 13:28:12 +00:00
TerraForgedApp - ensure order that river regions are visited 2020-03-26 12:09:05 +00:00
TerraForgedCore - Fix a bug with the River carver 2020-03-31 13:50:17 +01:00
TerraForgedMod fix incorrect match rules in oak_plains 2020-04-04 08:43:01 +01:00
.gitignore version bump + ignore stuff 2020-03-31 13:53:43 +01:00
.gitmodules remove private repo 2020-02-28 22:17:20 +00:00
build.gradle build script stuff 2020-02-28 23:47:50 +00:00
gradle.properties - fix reading of the defaults file 2020-04-03 21:08:16 +01:00
gradlew init 2020-01-16 09:56:57 +00:00
gradlew.bat init 2020-01-16 09:56:57 +00:00
LICENSE Add license 2020-02-28 22:27:31 +00:00
README.md make the root readme more dev focused & move the blurb-y one to the mod dir 2020-03-10 13:29:34 +00:00
settings.gradle fix build 2020-02-25 23:46:15 +00:00

TerraForged

TerraForged is a small collection of projects centered around procedurally generated worlds. The primary outlet of which is a Forge mod for the popular game Minecraft (Java Edition).

Building From Source

The project relies on Gradle for build and dependency management. In order to compile you need to use the maven-publish task, with the mod binary being located under the 'TerraForgedMod' sub-project.

Command:

./gradlew publish

// TODO - more