Commit Graph

27 Commits

Author SHA1 Message Date
dags-
19e4990073 tweaks to region generator & cache 2020-04-30 14:01:50 +01:00
dags-
2805ccd9ad - fix reading of the defaults file
- fix tree density in flower forest biomes
- fix preview map not rendering with the custom default settings when first opening the settings ui
- further improvements to village terrain blending
2020-04-03 21:08:16 +01:00
dags-
6f829bcc57 add toggle for lake & spring features 2020-04-02 23:21:06 +01:00
dags-
66c2a318cd start on poisson disk sampling for feature placement 2020-04-02 19:02:25 +01:00
dags-
ed92a3ed6b - ensure order that river regions are visited
- fix for tundra tree density
- tweaks to jungle tree densities
- increase gen region size
2020-03-26 12:09:05 +00:00
dags-
0c8a7473d5 further tweaks to village placement 2020-03-21 14:38:07 +00:00
dags-
5142264bcf - ignore 3rd party ChunkPrimer candidates for the fast chunk wrapper
- some tweaks to terrains stuff
2020-03-20 23:32:17 +00:00
dags-
f0d8cf3a76 - simplified ThreadPool further
- dispose heightmap Region when all chunks have been visited
- reduce allocations caused by the depth buffer in strata gen
- added temporary server props fix
2020-03-20 13:28:12 +00:00
dags-
d336a77cef add range checks to FastChunk 2020-03-19 09:04:40 +00:00
dags-
eea88bd0e2 - improved performance of chunk-gen operations
- optimized caching for heightmap & rivermap regions
- hopefully fixed some deadlock issues
- reverted custom mushrooms for now
2020-03-18 18:12:50 +00:00
dags-
f7f1c17779 a few tweaks to ui elements 2020-03-17 23:30:43 +00:00
dags-
38a55e9feb - require min depth for shipwrecks
- added tall_birch biomes to custom trees list
- further tweaking to ore gen better replicate vanilla
- tweak structure settings defaults
2020-03-17 22:23:15 +00:00
dags-
d12ab48560 - added slider to control the frequency of rivers
- increased the default frequency of rivers
2020-03-17 09:52:25 +00:00
dags-
739bdacebe - changed 'export' button to 'set as defaults' (ctrl+click == reset defaults)
- fixed lakes generating with ocean biome
- added custom sediment disks for sand, dirt, clay, gravel
- allow shipwrecks to spawn in a chunks that are fully ocean (previously only deep ocean)
2020-03-17 00:03:22 +00:00
dags-
26c20e7995 fixed bug where erosion decorator created ridges on chunk edges (when strata decorator is disabled) 2020-03-15 22:07:40 +00:00
dags-
8bfbbc5276 - obey mobSpawning=false flag during chunk-gen
- fix a couple more biome lookup funcs
- expose stronghold spread setting
2020-03-15 16:31:44 +00:00
dags-
f5db6995f2 - disable region queueing
- tweak default filter settings
2020-03-15 00:04:12 +00:00
dags-
49af504485 add legacy support for <= 0.0.2 worlds :/ 2020-03-10 08:35:24 +00:00
dags-
3982553360 restore slightly derpy steepness calculation... for now 2020-03-09 21:22:19 +00:00
dags-
c344ddb137 fixes a fundamental issue with Regions that causes heightmap lookups to be incorrectly offset by the Region border size 2020-03-09 20:30:27 +00:00
dags-
5adfa887a4 update mappings + version bump 2020-03-09 10:37:36 +00:00
dags-
8eca5b6974 Fix for BiomeProvider assuming coords passed into getNoiseBiome are block coords 2020-03-07 20:43:02 +00:00
dags-
84c23dccf4 Tweak biome container storage 2020-03-07 16:58:58 +00:00
dags-
86fdb635e6 relocate decorator stuff 2020-03-06 21:09:13 +00:00
dags-
d3ce349d61 - better handling of wetland terrain
- fix missing logs from tree
- tweaks to biomemap
2020-03-06 17:22:23 +00:00
dags-
3b7c5099b8 - subclass WorldGenRegion for the feature placement wrapper (provides compat for mods that rely on it being a WorldGenRegion instance)
- don't extend trees downwards when bonemealed or grown naturally
- update forge version on FeatureManager repo
2020-03-03 20:38:55 +00:00
dags-
b98c44609d make it public 2020-02-28 22:25:38 +00:00